Add PatternAdditive effect to your Sprite Renderer and Unity UI Canvas Image.

Add it to the Sprite Renderer or Unity UI Canvas Image GameObject via the Components menu2DxFX > Standard > PatternAdditive

4 Gradients is available in Advanced Lightning Mode. Via the Components menu2DxFX > Advanced Lightning > PatternAdditive

Note : Advanced Lightning is not working with the Unity UI Canvas (UI Canvas don't use lightning)

*without and with 2DxFX PatternAdditive




_Alpha 0 to 1 1f
_OutLineSpread 0f to 0.020f 0.007f
_ColorX -3 to 3 new Color (1f, 1f, 1f, 1f)
_DistanceX 0f to 1f 0.01f
_DistanceY 0f to 1f 0.04f

Manipulate PatternAdditive by script


// Drag and Drop your Sprite GameObject 
// with the PatternAdditive component 
// to your current script on the FX_Standard_PatternAdditive field 

public _2dxFX_PatternAdditive_Editor FX_PatternAdditive; 

void Update() 
	FX_PatternAdditive._Alpha =  1f;