Details
Add Mystic_Distortion effect to your Sprite Renderer and Unity UI Canvas Image.
Add it to the Sprite Renderer or Unity UI Canvas Image GameObject via the Components menu
2DxFX > Standard > Mystic_Distortion4 Gradients is available in Advanced Lightning Mode. Via the Components menu
2DxFX > Advanced Lightning > Mystic_DistortionNote : Advanced Lightning is not working with the Unity UI Canvas (UI Canvas don't use lightning)
*without and with 2DxFX Mystic_Distortion
Property |
Range |
Default |
|---|---|---|
| _Alpha | 0 to 1 | 1f |
| _Pitch | 0f to 0.45f | 0.45f |
| _Pitch_Speed | 0f to 16f | 1.0f |
| _Pitch_Offset | 0f to 1f | 0.0f |
| _OffsetX | 0f to 128f | 56f |
| _OffsetY | 0f to 128f | 28f |
| _DistanceX | 0f to 1f | 0.01f |
| _DistanceY | 0f to 1f | 0.04f |
| _WaveTimeX | 0f to 6.28f | 1.16f |
| _WaveTimeY | 0f to 6.28f | 5.12f |
| AutoPlaySpeedX | 0f to 5f | 5f |
| AutoPlaySpeedY | 0f to 50f | 5f |
| AutoRandomRange | 0f to 50f | 10f |
| Pitch_Wave | true or false | true |
| AutoPlayWaveX | true or false | false |
| AutoPlayWaveY | true or false | false |
| AutoRandom | true or false | false |
Manipulate Mystic_Distortion by script
Example:
// Drag and Drop your Sprite GameObject
// with the Mystic_Distortion component
// to your current script on the FX_Standard_Mystic_Distortion field
public _2dxFX_Mystic_Distortion_Editor FX_Mystic_Distortion;
void Update()
{
FX_Mystic_Distortion._Alpha = 1f;
}