Details
Add FireAdditive effect to your Sprite Renderer and Unity UI Canvas Image.
Add it to the Sprite Renderer or Unity UI Canvas Image GameObject via the Components menu
2DxFX > Standard > FireAdditiveNote : this effect are not available with advanced Lightning. Because it's obsolete.
*without and with 2DxFX FireAdditive
Property |
Range |
Default |
|---|---|---|
| _Alpha | 0 to 1 | 1f |
| _Value1 | 64 to 256 | 64 |
| _Value2 | 0 to 2 | 1 |
| _Value3 | 0 to 1 | 1 |
| _Value4 | 0f to 1f | 1.0f |
| _Value5 | 0 to 10 | 0.0f |
| AutoPlaySpeedY | 0f to 50f | 5f |
| AutoRandomRange | 0f to 50f | 10f |
Manipulate FireAdditive by script
Example:
// Drag and Drop your Sprite GameObject
// with the FireAdditive component
// to your current script on the FX_Standard_FireAdditive field
public _2dxFX_FireAdditive_Editor FX_FireAdditive;
void Update()
{
FX_FireAdditive._Alpha = 1f;
}