Details

Add TV Broken Glass2 effect to your camera.

Add it to the Camera GameObject via the Components menuCameraFilterPack > TV > Broken Glass2

*without and with Camera Filter Pack TV Broken Glass2


Property

Range

Default

Bullet_1 0 to 1 0f
Bullet_2 0 to 1 0f
Bullet_3 0 to 1 0f
Bullet_4 0 to 1 1f
Bullet_5 0 to 1 0f
Bullet_6 0 to 1 0f
Bullet_7 0 to 1 0f
Bullet_8 0 to 1 0f
Bullet_9 0 to 1 0f
Bullet_10 0 to 1 0f
Bullet_11 0 to 1 0f
Bullet_12 0 to 1 0f

Manipulate TV Broken Glass2 by script

Example:

// Drag and Drop your Camera GameObject 
// with the TV Broken Glass2 component 
// to your current script on the CamFX_TV_Broken Glass2 field 

public CameraFilterPack_TV_BrokenGlass2 CamFX_TV_Broken Glass2; 

void Update() 
{
	CamFX_TV_Broken Glass2.Bullet_1 =  0f;
}