Details

Add AAA Blood_Hit effect to your camera.

Add it to the Camera GameObject via the Components menuCameraFilterPack > AAA > Blood_Hit

*without and with Camera Filter Pack AAA Blood_Hit


Property

Range

Default

Hit_Left 0 to 1 1f
Hit_Up 0 to 1 0f
Hit_Right 0 to 1 0f
Hit_Down 0 to 1 0f
Blood_Hit_Left 0 to 1 0f
Blood_Hit_Up 0 to 1 0f
Blood_Hit_Right 0 to 1 0f
Blood_Hit_Down 0 to 1 0f
Hit_Full 0 to 1 0f
Blood_Hit_Full_1 0 to 1 0f
Blood_Hit_Full_2 0 to 1 0f
Blood_Hit_Full_3 0 to 1 0f
LightReflect 0 to 1f 0.5f

Manipulate AAA Blood_Hit by script

Example:

// Drag and Drop your Camera GameObject 
// with the AAA Blood_Hit component 
// to your current script on the CamFX_AAA_Blood_Hit field 

public CameraFilterPack_AAA_Blood_Hit CamFX_AAA_Blood_Hit; 

void Update() 
{
	CamFX_AAA_Blood_Hit.Hit_Left =  1f;
}